WEBVTT - Made with VTT Creator 00:00.000 --> 00:02.000 Cool, so, hi everybody. 00:02.003 --> 00:04.003 Um, this is, it's pretty packed, 00:04.007 --> 00:05.772 I'm very excited, 00:05.779 --> 00:07.289 It's gonna be a pretty quick talk, 00:07.285 --> 00:09.580 so if some of you have to stand, or like, squat weirdly 00:09.578 --> 00:10.938 on the floor or something, i apologize, 00:10.945 --> 00:12.325 but it won't last too long. 00:12.763 --> 00:14.813 I feel like I'm just gonna jump right into it. 00:14.811 --> 00:17.041 This is my first time speaking at a conference like this, 00:17.047 --> 00:18.472 so it's gonna be an exciting time. 00:18.753 --> 00:22.088 [APPLAUSE] 00:22.293 --> 00:24.753 Cool, awesome. So this talk is about 00:24.832 --> 00:27.197 how to fix everything, and not die trying, 00:27.597 --> 00:29.927 but maybe that's not the best way to put that, 00:30.093 --> 00:35.448 because of the priorities it sort of implies, you know, it's like 'how to fix everything, and then you might die, but let's try not to?' 00:35.735 --> 00:37.735 so really this talk is about 00:37.815 --> 00:38.940 how to not die 00:39.281 --> 00:40.701 while trying to fix everything. 00:40.763 --> 00:43.748 And I mean, like, fixing your own life, 00:43.752 --> 00:46.522 but I also mean fixing the rest of the world, because 00:46.588 --> 00:50.498 I don't know, if you're anything like me, it feels like that's somehow part of your job description. 00:50.529 --> 00:54.639 And I mean, you're here at a culture talk at NZGDC, so you're probably the same. 00:55.287 --> 00:57.287 Um, so real quick, who am I, 00:57.346 --> 00:58.811 I'm Zelle Marcovicci, 00:59.069 --> 01:00.634 you don't have to learn how to spell that one, 01:01.111 --> 01:03.821 I'm a tutor, developer, anarchist, nerd, 01:04.415 --> 01:06.745 and you can find me on Twitter at "tenderhooves" 01:06.760 --> 01:10.695 but this is gonna be on the last slide as well, so you'll have time to, like, type it in. 01:11.161 --> 01:13.651 or photograph it, I don't know, I don't have a QR code or anything, 01:13.654 --> 01:15.664 but we're all very imaginative here so it's okay. 01:15.975 --> 01:18.210 That's a photo of me at my wedding last year. 01:18.631 --> 01:20.776 It's the best photo of myself I've got. 01:20.795 --> 01:23.085 My wife's here in the front row, 01:23.079 --> 01:25.229 and is awesome and very supoportive. 01:25.446 --> 01:26.631 Um, so, hi. 01:27.695 --> 01:34.720 Cool, so, I go on tangents a little bit, as you might imagine, but you'll only have me for 15 minutes, so I'm gonna be talking pretty fast. 01:35.117 --> 01:41.747 But also, you know, this talk is being recorded, it'll end up online later, it's kind of important to me that this talk is open source. 01:42.131 --> 01:45.491 I just want everybody to be able to look at it eventually. 01:45.700 --> 01:48.340 So, first off, we're gonna have a little bit of a prologue, 01:48.367 --> 01:51.962 because I think it's kind of cool and important that I let you all know 01:52.039 --> 01:54.924 I don't know, I'm coming into this sort of games world from a weird place 01:54.959 --> 01:56.739 and I kind of didn't think I would end up here. 01:56.924 --> 01:59.264 Especially not giving a talk at NZGDC. 01:59.310 --> 02:00.595 So, it's very exciting. 02:01.726 --> 02:02.976 Cool. So. 02:03.222 --> 02:06.107 As you can see, I was born as some kind of cartoon monkey 02:06.250 --> 02:08.825 in San Francisco, California in 1993. 02:09.308 --> 02:10.388 That's me. 02:11.268 --> 02:13.928 I had a challenging childhood, so I was a pretty challenging kid. 02:14.319 --> 02:19.209 This talk is going to get super personal, so I apologize for that, but, like, not enough to leave it out of the talk. 02:20.610 --> 02:23.530 Okay, so by the time I was 14, my mental health was super bad, 02:23.555 --> 02:25.555 I actually left high school permanently. 02:26.183 --> 02:29.193 This is a photo of my dad's amazing house in San Francisco. 02:29.483 --> 02:32.653 Which I saw a lot of, because I was so agoraphobic I didn't go outsides. [LAUGHS] 02:33.080 --> 02:36.625 So, when I became an adult, I was told I was actually so profoundly unwell 02:36.675 --> 02:38.500 that I would never live independently. 02:38.562 --> 02:41.202 I was told I was too disabled for a group home. 02:41.382 --> 02:43.177 And, uh, I would never be able to work. 02:43.682 --> 02:47.867 So I was actually approved for disability payments on my first try, 02:48.066 --> 02:51.816 You know, you're not from America, so you don't know how crazy this is. 02:51.851 --> 02:58.206 It's so vanishingly rare in the states that the free attorney who was helping me file was like, "Oh my God, I've never seen this happen before." 02:58.227 --> 03:00.757 So basically I was super messed up 03:00.794 --> 03:04.369 and I was NEVER going to get better, and it's just all downhill from here. 03:04.535 --> 03:08.665 So, um, if my doctors see this slideshow they are gonna be SO embarrassed. 03:08.713 --> 03:09.753 [FAINT LAUGHTER] 03:09.769 --> 03:12.099 Cool. So, I fell in love, 03:12.140 --> 03:14.595 I cleaned up my life a little bit, mostly because of the love. 03:14.709 --> 03:17.864 Eventually I moved to New Zealand, in 2016. 03:18.257 --> 03:23.357 I did a little bit of contract work, which we'll talk a bit more about later, and I finally decided, okay. 03:23.694 --> 03:25.694 I am completely ready for university. 03:25.929 --> 03:29.249 Nothing will hold me back now, I've got my equivalency diploma, 03:29.313 --> 03:32.088 Dropping out doesn't matter. It's time. It's gonna go perfectly. 03:32.976 --> 03:35.861 And then a week into university, I got diagnosed with cancer. 03:37.271 --> 03:40.686 But don't worry! Everything is fine! Because I'm in remission now! [LAUGHS] 03:40.925 --> 03:47.685 Okay, so there is a point to all this, I promise, because in this talk I'm going to be giving you six simple instructions to fix everything. 03:48.218 --> 03:52.103 Surely if you just follow these six simple steps, everything will be fixed. 03:52.271 --> 03:53.541 We'll see how that goes. 03:54.155 --> 03:56.155 So here's How To Fix Everything #1: 03:56.700 --> 03:58.345 You will never be ready! 03:58.604 --> 04:01.449 You can't perfectly prepare yourself, so just start now. 04:01.880 --> 04:08.300 As I give this talk, I've almost graduated, I'm teaching several classes, I'm working on a couple of interesting projects we'll get into a little... 04:08.587 --> 04:15.377 And my preparation didn't help at all, because every step of the journey has been unexpected, new, frightening, exciting, wonderful... 04:16.596 --> 04:21.731 So let's talk projects real quick, when we're talking about our journeys as creatives we necessarily start 04:21.822 --> 04:24.357 talking a LOT about projects we've worked on. 04:24.434 --> 04:27.809 But the things we worked hardest on aren't always the things we're most proud of. 04:28.804 --> 04:34.049 As an example, I made this tiny javascript project in one week that I called "Finch Game." 04:34.395 --> 04:39.650 And it's a genetic simulator, these birds are differently suited to flinging themselves at that branch, 04:39.842 --> 04:43.127 and they can pass on their traits if they make it there, and otherwise they super don't. 04:43.355 --> 04:46.685 It was just a fun little project that never went anywhere, 04:46.937 --> 04:50.307 but when I go back and think about Finch Game, and I do it ALL THE TIME, 04:50.330 --> 04:54.000 because when I made it, one of my friends who's a schoolteacher in the states 04:54.465 --> 04:59.715 was like "oh my God, can I show this to my kids to explain Darwin's finches and what we know about evolution?" 04:59.889 --> 05:02.609 And I was like "Yeah! Obviously!" and then, like, the kids loved it. 05:03.224 --> 05:09.429 And because I have this problem where I want to fix everything, which means everyone needs to understand animals and how great they are, 05:09.646 --> 05:13.486 that makes it, like, a hundred times more valuable than anything else I've done. 05:15.043 --> 05:20.283 I do have some other projects I've worked on. Funnily enough, they're really, like, 05:20.337 --> 05:25.327 a couple of them are values-driven games about birds now? This is now a thing that I do, I don't know, it was an accident. 05:25.712 --> 05:30.337 But one of the other best projects I've worked on was these two python games for iPad, 05:30.731 --> 05:36.896 that was a whole thing, and they were developed for a vet centre that has a really mouthful name, but I'm gonna try and just say it all in one go, 05:37.132 --> 05:39.642 Central Energy Trust Wildbase Recovery Centre, 05:39.696 --> 05:43.206 that's up in Palmerston North, you can play these games on iPad. 05:43.590 --> 05:48.885 I got to code a couple of games about the Department of Conservation, and what it's like being a wildlife vet. 05:49.137 --> 05:52.187 They're educational, they're cute, they're simple, they're fun, 05:52.453 --> 05:54.453 and you CAN still play them, 05:54.494 --> 05:59.734 and what made them so exciting for me was that not only could I see really clear ethical values, but, 06:00.275 --> 06:04.625 I got to design a lot of the actual mechanics, because I was sometimes the most technical person in the room. 06:05.022 --> 06:10.167 Here's this kind of "investigating a crime scene" thing if your kiwi is eaten by a ferret, 06:11.879 --> 06:17.774 And then here's, like, I made some touch controls where you swipe to draw blood into a syringe, I was really excited about this. 06:20.467 --> 06:26.122 I was the only coder involved, it was a weird little project, but it meant that I had a huge amount of freedom. 06:28.451 --> 06:33.421 While we're talking about being on tiny teams, I have to sort of take a moment to shout out game jams. 06:33.770 --> 06:37.650 Anyone can participate in them, you get to take this single idea as far as possible, 06:37.689 --> 06:41.084 in a really short time. I know everybody says you should do game jams, but I'm gonna say it too. 06:41.332 --> 06:44.337 You get comfortable with the whole process of developing a game, 06:44.459 --> 06:50.569 you invest so little time, and you get this very satisfying instant feedback loop because the process is so quick. 06:51.076 --> 06:55.511 This is "Flat White Mage", it's a game where you shoot coffee and milk out of your hands. 06:57.726 --> 07:03.976 And this is "Maitre D'ranged," it's about trying to cook a recipe but you have none of the actual ingredients they want, 07:04.143 --> 07:07.283 so you just sort of approximate flavours and you hope it turns out okay, 07:07.310 --> 07:11.560 and this is kind of how I feel standing up here and giving a talk to everyone, actually. [LAUGHS] 07:11.589 --> 07:16.439 But I think these are perfect examples of weird little projects that give you a huge amount of control. 07:16.751 --> 07:21.941 You can experiment with what's fun, and what's valuable, in this space where your failures don't matter. 07:23.102 --> 07:25.862 So that brings me to How To Fix Everything #2. 07:26.818 --> 07:28.818 Weird little projects might be where you thrive. 07:29.503 --> 07:34.658 The amount of experimentation you get to do in these roles on small, strange teams or even as a solo developer 07:34.944 --> 07:39.524 is unlike anything else. It's not always where you make much money, but you need something to get you up in the morning. 07:41.102 --> 07:45.207 So what actually gets you up in the morning, and how do you figure out how to incorporate that into your work? 07:46.339 --> 07:54.914 I've shown you a couple of projects that have what I always think of as direct value, it's really easy to see how they might be used to educate people on something, or the message is really clearly expressed in the work. 07:55.254 --> 07:57.629 You can actually kind of follow my thought process, like 07:57.856 --> 07:59.261 animals are great, 07:59.832 --> 08:01.832 i'd like more people to respect animals, 08:02.036 --> 08:07.121 so I made some games about caring for animals. Many sorts of educational games are going to have kind of this flow chart, 08:07.429 --> 08:12.149 where there's this particular message that you're trying to express, and then you have to figure out how to do that within the bounds of the game. 08:12.831 --> 08:17.141 Except there's all sorts of work you might be doing that's valuable, and that doesn't fit into this framework. 08:17.339 --> 08:21.399 There's uncountable ways to create games that have a positive impact and I don't even know how to refer to it, 08:21.424 --> 08:23.794 so I absolutely don't have the ability to cover it all. 08:24.620 --> 08:29.330 But one really cool example of how you might take your values into making games is the studio Motion Twin. 08:30.092 --> 08:34.087 If you haven't heard of Motion Twin you might have heard of their most successful game, which is Dead Cells. 08:34.343 --> 08:37.853 It's a really wonderful game, it does express a lot of interesting values throughout the narrative 08:37.919 --> 08:42.484 but that's not what brings me to Motion Twin at all. Motion Twin is a worker co-op. 08:42.944 --> 08:47.904 The way they describe it is there's no boss, every worker is equal, and they all take home the exact same salary, 08:48.002 --> 08:50.002 as well as having an equal say in decisionmaking. 08:50.473 --> 08:57.153 They've been able to stick with this really strong expression of their values by keeping their core team extremely small rather than pushing for this endless growth. 08:58.042 --> 09:02.262 This is a value that they express through their practice, not necessarily the messaging of the game. 09:03.452 --> 09:08.472 That idea that they've found a value that is more important to them than endless growth is a really cool concept, 09:08.501 --> 09:12.976 but they probably didn't fall into running a radical co-op, there were endless discussions that got them there. 09:13.121 --> 09:18.081 Their flow chart was probably a lot more complicated than mine, and that might be more like what yours look like. 09:18.102 --> 09:20.717 You know, when you set out to make something that's really values driven. 09:22.047 --> 09:26.457 To start exploring what is most important to you, you can consider 09:26.530 --> 09:32.480 using tools like "value decks", "ACT values", "value sorting exercises," you might not have heard of these 09:32.732 --> 09:35.257 and there's about a billion different flavours, 09:35.448 --> 09:39.188 but there's lots of free versions online, so if you've never seen one of these before 09:39.206 --> 09:42.831 search something like this on DuckDuckGo, I mean, or Google, if that's your thing. 09:43.072 --> 09:46.797 Usually they'll take the form of these sets of cards, 09:46.946 --> 09:52.836 you sort them into priority lists and you compare them to each other, with the goal of figuring out which core values are most important to you. 09:53.440 --> 09:58.150 And then you get to ask yourself, "are my actions actually aligning with those values?" which is the hard part. 09:58.178 --> 10:02.283 because you can think all the nice thoughts in the world, but you have to actually incorporate it into your practice, too. 10:03.495 --> 10:08.925 I think this is so massively important to figuring out who you are and what you want to do that it's How To Fix Everything #3: 10:09.280 --> 10:10.380 Find your values. 10:10.672 --> 10:13.937 Once you know them, you know what you're working towards, and nothing else will matter. 10:15.737 --> 10:25.082 But while we're on the topic of projects, and what matters, in this industry we're kind of always talking about burnout, and I don't want to spend too much time on it, but we have to take a quick second. 10:25.738 --> 10:31.698 I actually don't even like calling it burnout, because I feel like the way we use that word is... very soft. So let's call it what it is. 10:31.889 --> 10:32.754 This is overwork, 10:33.245 --> 10:34.640 followed by crushing stress, 10:34.970 --> 10:36.285 and nervous breakdowns. 10:36.736 --> 10:43.011 So this can destroy absolutely anyone, but if you're like me and you've kind of played mental illness bingo it'll put you in hospital if you're not careful. 10:43.705 --> 10:48.005 And we talk about nervous breakdowns like they just happen up in the brain, and not in the body, 10:48.006 --> 10:51.071 so if you're like me, you try to work straight through them, and and you're like 10:51.089 --> 10:56.039 "Okay, well, everything's going haywire up here, but, you know, I can just kind of go through life, and it'll all be fine..." 10:57.882 --> 11:03.087 But your brain and your body aren't actually meaningfully separate things, and overwork harms, like, the whole thing. 11:03.125 --> 11:05.565 From your muscles, to your heart, to your ability to sleep. 11:05.908 --> 11:08.863 So, okay, I am here to tell you there's ONE treatment I've found helpful. 11:09.754 --> 11:12.109 And, in fact, it is How To Fix Everything #4: 11:13.142 --> 11:15.142 STOP GIVING 110%. 11:16.283 --> 11:18.283 SERIOUSLY! In fact, 11:18.518 --> 11:19.968 Give like 60%. 11:20.563 --> 11:23.048 A project will never get 110% out of me again. 11:23.648 --> 11:29.003 By strategically doing less work than I feel like I "need" to, I give myself time to breathe, eat, sleep, and unwind. 11:29.960 --> 11:34.120 This isn't easy, especially when you're working towards your values, and you want to fix everything. 11:34.393 --> 11:40.078 People might keep telling you that you need to give everything you've got, and then some more, in order to fulfill your dreams, but they're totally wrong. 11:41.782 --> 11:44.947 My dream was to make games, and that is still an attainable dream. 11:45.924 --> 11:50.649 But you may have noticed the games industry is not easy for people who will die if we work constantly, which is everybody! 11:51.958 --> 11:54.833 But there are alternatives. You just kind of have to find them. 11:56.431 --> 11:58.801 You might end up working in a different industry entirely, 11:59.150 --> 12:01.730 but having time for development on the side, because it's more forgiving. 12:02.385 --> 12:08.255 A lot of people will tell you that your work has to be something you love, but the fact is sometimes the work you love has ridiculous expectations. 12:08.642 --> 12:15.117 There's no shame in having the work you can tolerate and that gives you enough free time to do your own thing. And, you know, we're complex human beings, so 12:15.312 --> 12:18.692 sometimes you love multiple fields, and you pick the one that's kindest to you and that's awesome. 12:19.866 --> 12:21.201 If you're making games for a living, 12:21.504 --> 12:26.649 maybe you can work for a games studio with good priorities. They are out there, there's a couple of them here at NZGDC. 12:27.166 --> 12:32.976 More and more studios are beginning to see the value in not destroying their team members, and we can only hope it continues. 12:33.130 --> 12:37.170 Just last night -- this is a rapidly updating set of slides -- 12:37.338 --> 12:41.478 I heard that both Balancing Monkey Games and Artifact 5, who are both represented here 12:41.637 --> 12:46.312 have switched to a four-day work week, which ties in really nicely with that idea of giving 60%. 12:47.348 --> 12:51.438 And if you're lucky, you can even string together those weird little projects I mentioned 12:51.533 --> 12:55.298 My wife was a freelancer for years, and the worst part is doing your own taxes. 12:55.334 --> 13:00.519 It's even worse if you're me, because you're an American citizen, and then you have to pay taxes twice, even on New Zealand income. But! 13:00.796 --> 13:03.411 If you're active in the industry, and you're willing to put yourself out there, 13:03.449 --> 13:08.299 it's really possible to queue up work, like, six months in advance, and just ride it for as long as possible. 13:09.586 --> 13:14.041 I stumbled into a weird but thrilling job recently, which is teaching. 13:14.565 --> 13:19.275 Thanks to the relationships I've developed at Massey University, I've been able to get my foot in that door 13:19.347 --> 13:24.637 and give lectures and run workshops while I finish up my degree, which is slightly too many things, 13:25.856 --> 13:27.856 but it still takes MUCH less of my time than coding for projects did 13:27.973 --> 13:29.973 and that leaves me room to work on weird stuff! 13:30.436 --> 13:34.616 But more importantly to me, it actually puts me in contact with young developers and designers, 13:34.929 --> 13:37.459 and then we get to learn to make weird stuff together! It's awesome! 13:38.491 --> 13:40.776 Another really exciting thing I've been doing... 13:41.030 --> 13:44.230 I've gotten to do it through Massey, is working with the Processing Foundation, 13:44.657 --> 13:48.302 which is basically all about trying to make visual artists and coders into the same people. 13:48.975 --> 13:51.725 They've given me some funding as part of the Google Summer of Code 13:51.845 --> 13:56.540 and I'm writing documentation to try to get beginners into making art and small games with Python. 13:57.282 --> 14:03.782 So this is really important to me. It's about empowering people to understand development and participate in it so it's energized me, more than... 14:04.053 --> 14:05.433 pretty much anything else I've ever done. 14:05.875 --> 14:13.480 Which of course is because it's really in line with my values, so even when I'm doing lots of tiny things I feel fulfilled and like I'm making a difference. 14:14.232 --> 14:16.232 Which brings me to How to Fix Everything #5: 14:17.462 --> 14:19.462 Connection is better than Production. 14:19.853 --> 14:27.193 In my case, I would rather have a network of peers, mentors and students than a mile-long portfolio, and it actually gets me just as many opportunities. 14:27.701 --> 14:31.011 And this isn't just about connecting to people, if your job's not mega social, 14:31.081 --> 14:34.866 it's about connecting to your work and finding ways to do work that is meaningful to you, 14:35.229 --> 14:37.229 whether that's your job or something you do on the side. 14:37.749 --> 14:41.344 This is easy to understand but hard to internalize. 14:41.689 --> 14:47.924 I always think, if I can afford to take the weird little jobs that energise me and that help me help other people, I've never regretted doing them. 14:49.585 --> 14:55.560 The point I'm trying to make here is that there IS room in the industry for me and you and people like us, even if we have to make it happen. 14:56.148 --> 15:03.183 And even larger than that, there is room for people like us in the world outside the industry - as learners, teachers, creatives, friends, lovers and fixers of everything. 15:03.700 --> 15:08.150 Sometimes we have to talk twice as loud and twice as eloquently as the next guy to get noticed, 15:08.403 --> 15:11.068 and sometimes someone has to take a gamble on us to let us in. 15:11.248 --> 15:17.563 Once we're in these spaces, we can try to fix them and throw open the door for those who have not yet made it in, and whose voices are enormously valuable. 15:18.203 --> 15:19.078 There is one more tip. 15:19.999 --> 15:21.999 How To Fix Everything #6: 15:22.999 --> 15:24.999 None of us can fix everything alone. 15:25.915 --> 15:27.815 Thank you. 15:27.960 --> 15:33.385 [APPLAUSE]